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Advanced [show]


Hecat Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She usually wears her black robe and has her shield always slung over her shoulder. Beneath her clothing is a huge mess of scar tissue. Her red hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: A deeply religious woman she believes everything happens for a reason. She always tries to repair and not replace. It was this mentality that drove her into the Barrister business.

History: Hecat lived on a farm with her father, near the main road leading to a nearby town. Her father was a mechanic, and taught her how to fix just about anything. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her son; and find a way to reverse the transformation of her brother

Ideals: Persistence. Bonds: Slave, Attractive, Religious, Family. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Hecat Principle, Female Tiefling Paladin 3
Medium (5'6") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)19 (+4) 14 (+2)10 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dagger Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears brown painted combat armor at almost all times. He sports a flattop fur cut. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dagger's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Dagger Thunder, Male Tabaxi Ranger 4
Medium (6'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Red garnet (140 gp). Lapis lazuli (11 gp). 1 Minor magic item.


Social Check DCs


Einkil Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Weaver in town.

History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Weaver job and began his own company from there.

Motivation: He is unsatisfied with his job.

Flaws: Mundane, PTSD. Bonds: Rich, Nature, Job. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Einkil Rakankrak, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Gerbo Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His red hair is styled in orderly dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To prove his worth to the world.

Flaws: Shy, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Gerbo Fapplestamp, Male Gnome Aristocrat 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Mary Kensley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted necromantic powers by her dying sister.

Motivation: Someone believes her a fraud; and to reunite with her absent mother

Ideals: Opinionated, Gifted. Bonds: Attractive, Family, Enemies. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Mary Kensley, Female Human Wizard 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp.


Social Check DCs

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