Rinn Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is wearing a perfectly clean shirt and pair of pants. She has dyed her greying red hair a little too much giving a sharp red color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a white middle class family as the only child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she seems to be bored by most things
Flaws: Insomniac, Impulsive, Mundane. Bonds: Attractive, Nature. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Red garnet (120 gp). 1 Masterwork Musical instrument.
Dariff Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears baggy brown pantaloons and a white scarf. Her moppish white hair is in a traditional bowl cut. Her eyes are a pleasant violet.
Personality: She likes to make people angry or surprised. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Athletic, Justice. Flaws: Antagonistic, Disease. Bonds: Criminal record. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 19 (+4) | 18 (+4) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Abyssal, Sylvan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 50 gp. 1 Simple lock.
Zook Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He carries with him a set of pickaxes on his belt, each one with a sapphire on the hilt. His long black hair is drawn into a two foot long braid. His skin is flawless and his amber eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Zook was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting, Disciplined, Optimist. Bonds: Attractive, In love. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 19 (+4) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp. 1 Healer’s kit.
Paymon Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Brewer. His black hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.
History: Born to a pair of adventurers, Paymon grew up listening to his mother's many stories. Paymon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and doesn't want to be a brewer and was forced into it by his family
Flaws: Ugly, Shy, Hedonist. Bonds: Adventurer, Family. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 310 gp. 1 Breastplate.
Nedda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. She has shaved her head bald. This brown eyed southerner is not easily forgotten.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She receives visions of the future at random moments
History: A powerful slaver made her what she is. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants revenge against brigands; and someone believes her a fraud
Ideals: Gifted, Justice. Bonds: Mentor, Enemies. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp.
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