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Advanced [show]


Ethereal Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His fur is gray and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Ethereal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Bellfounder business at a young age. He worked as a nervous Bellfounder and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Ethereal Mirror, Male Tabaxi Commoner 2
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp. 3 Smokesticks.


Social Check DCs


Mumpena Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has red hair. She has gleaming, smiling hazel eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Cartwright, who enjoyed hunting, Mumpena was taken on many hunting expeditions. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Logical. Bonds: Nature, Criminal record. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mumpena Maekkelferce, Female Gnome Bard 1
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 80 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Az-Adar Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His long golden hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: Az-Adar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. A freak accident while working with his Butcher mother left him crippled. During his travels, Az-Adar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Az-Adar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Az-Adar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Disease. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Az-Adar Beckwith, Male Half-Orc Cleric 1
Medium (6'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Malachite (9 gp). 1 Silk rope.


Social Check DCs


Dentratha Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses like a well dressed Stylist does. She has wavy copper crest. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. A true patriot, Dentratha would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 11 years.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Dentratha Hshhsstoroth, Female Dragonborn Rogue 2
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 210 gp.


Social Check DCs


Egelina Marley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her morningstar. She sports white long hair. Her eyes are amber and beady.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. As a young adult she joined a group advocating for an improvement in Human conditions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A strong sense of loyalty to Elven people.

Ideals: Optimist. Flaws: Ugly, Racist, Disease. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Egelina Marley, Female Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)18 (+4) 12 (+1)9 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 11
Languages Common, Draconic, Terran, Goblin, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: White pearl (160 gp). 1 Good lock.


Social Check DCs

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