Phann Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A 5'4" western woman, she wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is bald on top and has large blonde tufts of hair around her ears. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses divination through singing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fisher arts, while her father instructed her in etiquette, music and courtly manner. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was granted necromantic powers by her dying brother.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp.
Delre Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses in brown turtlenecks beneath a red coat with tan slacks. Her chestnut hair is braided into rings. Her eyes, though not visible through her cowl, are brown.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
Pelt Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears his brown fur up. His green eyes peer out from beneath his small pastel hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.
History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and further expansion of business
Bonds: Job, Religious, Nature, Family. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Mella Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses like a well dressed Architect does. She sports silver long hair. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She exudes charisma. She is a tour de force of persuasion. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mella is combative with any and all who dare try her patience in the slightest.
History: Sold as a small child to a wizard, Mella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She struck the Architect job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and she is greedy
Ideals: Justice. Bonds: Job, Attractive, Mentor, Rich. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Snagog Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His silver hair is still thick. He has several tiny ruby earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Weaver, who enjoyed hunting, Snagog was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Nature. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
Possessions: Sard (50 gp). Obsidian (4 gp). Lapis lazuli (4 gp).
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