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Advanced [show]


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man typically wears brown cloth garments or leather armor, and sports empty pouches on his belt. His yellow fur is still thick. This amber eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: Pelt was raised in a hard working conservative environment. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He became a Junk Dealer soon after.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and doesn't want to be a junk dealer and was forced into it by his family

Ideals: Gifted. Bonds: Job, Religious, Family. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Pelt In the Wind, Male Tabaxi Rogue 5
Medium (6'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)8 (-1) 18 (+4)14 (+2)
Skills Arcana +2, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 3000 sp. A roughly beaten golden orb (60 gp).


Social Check DCs


Mumpena Leffery, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is dressed in earthy colors with a blue and green handkerchief worn on her left side. Her chestnut hair is cut jaggedly and amateurishly. Her ears are large.

Personality: She is fixated on the number 70. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with her childhood friend; and she has money and likes to spend it

Flaws: Ugly, Insane. Bonds: Rich, Immigrant, Military, Adventurer. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Mumpena Leffery, Female Gnome Barbarian 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 60 gp.


Social Check DCs


Nuraval Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. He wears a colorful flower in his red hair. His green eyes peer out from beneath his top grey hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Nuraval was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up work as a Cook and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Optimist, Impeccable. Bonds: Attractive. Occupation: Cook

Voice: Aggressive tone

Attributes [hide]

Nuraval Torevir, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 180 gp.


Social Check DCs


Azgrom Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, grey shirt, and white tie. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut short. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Doctor.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Criminal record, Job. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Azgrom Jacobs, Male Half-Orc Warlock 1
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp.


Social Check DCs


Kildrak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown coat over a white low-cut shirt, and a feathered hat upon his head, and carries hammers. He has a small bristly mustache and wavy auburn hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Brewer. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Fighting. Flaws: Selfish, Disease, Insomniac. Bonds: Job. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kildrak Trueblood, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: An abacus with copper, silver and gold markers (110 gp).


Social Check DCs

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