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Advanced [show]


Ethereal Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is typically in her Sculptor uniform. Her long white fur is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She dislikes all the random violence that takes place in the south. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in a small desert village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: Wants to open a new tavern; and balancing her hectic life and new sculptor responsibilities is difficult

Ideals: Pacifist, Fighting. Bonds: Job, Attractive, Nature. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Ethereal Of Clay, Female Tabaxi Fighter 2
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)10 (+0) 14 (+2)16 (+3)
Skills History +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp.


Social Check DCs


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his sword. His brown hair is greasy and uncared for. He has green eyes and a blue hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Erky was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Erky's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Erky and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Ugly, Antagonistic, Mundane. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Erky Wildwander, Male Gnome Aristocrat 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. Moonstone (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Osah Fealty, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her brown hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She can't help but pocket interesting objects she comes across

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She moves from town to town, unable to find a place to settle.

Motivation: She has decided she is irredeemable.

Ideals: Joker. Bonds: Immigrant, Attractive, Criminal record, Religious. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Osah Fealty, Female Tiefling Expert 3
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lezre Mori, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.

History: Lezre hails from a village terrorized by goblins. Lezre was born on a far northern forest where she grew up under the tutelage of her father, an expert Bather. She now mingles about in high society.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and many goblins want her driven away

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Lezre Mori, Female Half-Orc Bard 2
Medium (4'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Halfling, Infernal, Sylvan
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 50 gp. 1 Breastplate.


Social Check DCs


Zephan Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His silver hair is braided into rings. His eyes are silver and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Zephan grew up listening to his father's many stories. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to reunite with his old friends

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Zephan Temerity, Male Tiefling Monk 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)16 (+3) 13 (+1)18 (+4)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 50 gp. 1 Buckler.


Social Check DCs

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