Osah Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears green trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her hair is red and curly. She has gleaming, smiling red eyes.
Personality: Confrontational and typically high on some drug or another. She pushes her goals aggressively. She is also a coward if confronted.
History: Osah was born in the south. At a young age she loved to build and create. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels threatened by others.
Ideals: Persistence. Flaws: Addict, Fearful. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 200 sp. Chrysoberyl (60 gp). 1 Masterwork Common Ranged Weapon.
Randal Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail and is in decent physical shape. His red hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the east. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a Painter, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.
Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well
Ideals: Pacifist, Impeccable. Flaws: Addict. Bonds: Family, Poor. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Undercommon, Aquan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Azaki Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, constantly wearing a yellow suit, black shirt, and pastel tie. With a patchy silver beard and wild silver hair. His ears are large.
Personality: Azaki hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Azaki lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Family, Nature. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 1 Masterwork Uncommon Weapon.
Kothûg Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. His black hair is heavily combed to the left. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. When Kothûg reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kothûg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Military, Job. Occupation: Barber
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Hematite (4 gp).
Gubrash Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears a white collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. With a patchy white beard and wild white hair. He has gleaming, smiling gray eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Spy business at a young age. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Joker. Bonds: Job, Rich, Adventurer. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 380 gp.
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