Cockaby Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His auburn hair is kept up in a ponytail inside a top hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Cockaby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his dancing dream.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Immigrant, Slave. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Infernal, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Qemuel Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is renowned for his bright green suits and hats. He has a hunchback. He wears his black hair down. He wears a mask on his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Qemuel took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Military, Nature, Rich. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. White pearl (60 gp). 2 Acid flasks.
Osco Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears a red vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. He has no hair. His amber unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osco fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Hematite (7 gp). 1 Silver holy symbol.
Spring Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses in pastel turtlenecks beneath a violet coat with grey slacks. He wears his yellow fur down. His copper eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Shipwright like his mother before him.
Motivation: He is wracked by social anxiety.
Flaws: Terse, Fearful. Bonds: Rich, Job. Occupation: Shipwright
Voice: Irish accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 40000 cp.
Heather Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her red hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Heather took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. 2 Smokesticks.
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