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Advanced [show]


Pelt Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'8" western man, he wears a robe, a symbol of his god around his neck, and a shortspear on his belt. His black fur is thinning but still full. His eyes are hazel and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Pelt was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Family. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Pelt Of Claws, Male Tabaxi Adept 2
Medium (6'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Terran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs


Bimpnottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has a moderate pudge and is not very fit. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. The war was a terrible time for her, and Bimpnottin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. When Bimpnottin reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. During her travels, Bimpnottin and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bimpnottin discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Bimpnottin fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Bimpnottin Ironhide, Female Gnome Warrior 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)17 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 50 gp.


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of whips, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Dwarven compassion; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Selfish, Racist, PTSD. Bonds: Military. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Gerard Law, Male Human Ranger 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Sarah Ainsworth, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a grey vest and prefers brown and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bald on top and has large silver tufts of hair around her ears. Her eyes are blue and beady.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invites people to come help in her community garden.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has never given up on her painting dream.

Motivation: She has money and likes to spend it.

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Sarah Ainsworth, Female Human Warrior 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)14 (+2) 12 (+1)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Shifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes, and carries greataxes. His cinnamon fur is long and unkept. He has amber eyes and a brown hat with a blue feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: He was born to loving parents in a slum to the east. He moved from fad to fad and when he turned 15 he discovered writing. He has drifted from career to career and currently works as a Cook.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and expand his business

Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Shifting In Woods, Male Tabaxi Commoner 3
Medium (6'9") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 14 (+2)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Star ruby (500 gp). White pearl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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