Millicent Heiser, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is knotted and matted. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a forest tribe. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Since then, she has sought to make the best of life.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she wants revenge against gnolls
Ideals: Optimist. Flaws: Depressed, Hedonist. Bonds: Nature, Enemies. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 5000 cp. Lapis lazuli (12 gp).
Dynamic Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'11", this woman wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her black fur is knotted and matted. She wears large thick round spectacles.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She also is a firm believer in the womanly ideal.
History: She was born in a small forest village. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it.
Flaws: Ugly, Secretive, Impulsive. Bonds: Nature, Rich. Occupation: Masseuse
Voice: Timid voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2 Antitoxin. 2 Antitoxin. 2 Holy water.
Huru Morton, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman is wearing a long, black cloak. Her clothes are grease stained in places. She has no hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, she prefers to meditate than take action. The war was a terrible time for her, and Huru does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to loving parents in a slum to the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the south, certain she would find work there.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Military. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Sylvan, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Masterwork Common Melee.
Malquis Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and sports tan clothing, slightly heavier than average wear. Her head has been shaved. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not trust anyone and sleeps with one eye open.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: To get a good night's sleep.
Flaws: Ugly, Antagonistic, Insomniac, Disease. Bonds: Adventurer. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 290 gp. 1 Chain shirt.
Dreali Raethran, Male Elf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized emerald on his left hand. He keeps his long red hair kept up in a rat tail. This blue eyed easterner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Dreali has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He seems to be bored by most things; and he has money and likes to spend it
Ideals: Joker. Flaws: Addict, Mundane, Disease. Bonds: Rich. Occupation: Engraver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Draconic, Celestial, Halfling
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +5
Possessions: 50 gp. 2 Antitoxin.
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