Art Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is wearing a perfectly clean shirt and pair of pants. Her clothes are grease stained in places. Her beige fur is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Art grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk; and further expansion of business
Flaws: Addict. Bonds: Attractive, Poor, Immigrant, Adventurer, Job. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp.
Dynamic Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He wears a colorful flower in his lavender fur. His half smiles and copper eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dynamic took refuge in the large cave and found the beat up crossbow and armor he uses now. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Attractive, Nature, Job. Occupation: Roofer
Voice: American accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Dagnal Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. She is portly but not overly obese. She is bald on top and has large black tufts of hair around her ears. She is baby faced.
Personality: Dagnal wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... When she's not drinking or sleeping the drinks off, she's doing writing.
History: Dagnal hails from a village terrorized by goblins. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined, Artistic, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 800 sp. 1 Masterwork Artisan’s tools.
Simon Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'2" northern man, he is dressed in an above average manner. His hair is blonde and curly. He has several tiny jet earrings on each ear.
Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is obsessed with his god.
History: He was raised in a desert tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Rich, Religious, Nature. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp. Red garnet (110 gp).
Oriax Fright, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'10" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is red and curly. His eyes, though not visible through his cowl, are silver.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: Oriax hails from a village terrorized by gnolls. In his 15th year, his parents were killed by a gnolls raid, leaving Oriax alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Ploughman like his mother before him.
Motivation: To be a Carter again; and expand his business
Ideals: Gifted. Bonds: Enemies, Job. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
