Werydd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, she is not a threatening figure. Her long red hair reaches down to her waist. Her violet eyes are slightly larger than normal.
Personality: This woman loves writing and to teach people writing more than just about anything. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Herbalist.
Motivation: She has money and likes to spend it.
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
Spear Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She usually wears her brown robe and has her bow always slung over her shoulder. Her orange fur is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. When she's not drinking or sleeping the drinks off, she's doing singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Spear took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Spear was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Many gnolls want her driven away.
Ideals: Athletic, Artistic, Gifted. Bonds: Attractive, Enemies. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp.
Ralf Marlee, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears bulky grey painted plate armor. His tied-back hair is brown. He has a dull look in his gray eyes.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered singing. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted, Artistic. Bonds: Job. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 120 gp.
Dagger Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a large brown jacket. His red fur is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the north. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Someone believes him a fraud; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Pacifist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Miner
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Trail Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, brown cloak. He keeps his white fur in a pixie cut. His eyes, though not visible through his cowl, are copper.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.
Motivation: Marry his sister to traveling adventurers; and he has decided he is irredeemable
Flaws: Selfish, Shy. Bonds: Poor, Criminal record, Job, Family. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
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