Vanchu Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.
Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She comes from a rich western family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She got away from her former life and has fallen to alcoholism.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Justice. Flaws: Disease, Addict. Bonds: Rich, Mentor. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp. Brown-green garnet (70 gp).
Verin Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. She has done her best to style her chestnut hair to look like a famous performer. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not believe in violence as a means to an end. She is a dedicated Engraver but believes her peers are too gung-ho.
History: She was born in the east, but her parents moved at a very young age to the south. A freak accident while working with her Actor father left her crippled. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it.
Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Rich, Immigrant, Attractive. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp.
Joser Underbough, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy white suit. His black hair is drawn into a tight pony tail with a cross scrunchie. He has a dull look in his green eyes.
Personality: Aggressive, abrasive, and angry, Joser embodies much of what other species detest in the Halflings. Flattery will make him almost putty in your hands.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Selfish, Insane. Bonds: Attractive, Immigrant. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp.
Pijjirik Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears just a black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His bronze crest is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Aggressive, abrasive, and angry, Pijjirik embodies much of what other species detest in the Dragonborns. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When he was but 8 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He is greedy; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Mormo Luck, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. His long white hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Mormo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He has never given up on his dancing dream.
Motivation: Expand his business; and sabotage a competitor
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Job, Mentor. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1300 sp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
