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Advanced [show]


Tricking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a pastel vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She wears a wide-brimmed hat to cover her moderate length gray fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is harsh and unforgiving.

History: Gifted from a young age, Tricking studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Tricking and her spouse have recently divorced.

Motivation: Someone believes her a fraud.

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Tricking Of Spirit, Female Tabaxi Rogue 4
Medium (4'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Ar-Karo Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: He was born to loving parents in a slum to the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Ar-Karo and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur, Persistence, Impeccable. Flaws: Antagonistic. Bonds: Poor. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Ar-Karo Myerscough, Male Half-Orc Fighter 2
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs


Tordek Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. His blonde hair, when down, is lengthy. His hazel eyes peer out from beneath his broad brown hat.

Personality: Eccentric and domineering, Tordek will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Farmer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Military, Job. Occupation: Farmer

Voice: Boston accent

Attributes [hide]

Tordek Deepdelver, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 270 gp.


Social Check DCs


Millicent Mori, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she has a large brown mantle and cape that has been intricately interwoven into her white robe. Her blonde hair is still thick. She tend to wears goggles to shield her eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She is a Succubi in disguise. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found; and to reunite with her absent father

Flaws: Fearful, Ugly. Bonds: Job, Adventurer, Family. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Millicent Mori, Female Human Barbarian 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4

Possessions: 3000 cp. A miniature golden chest with tiny emeralds lining the top (160 gp).


Social Check DCs


Tawna Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, white cloak. Her hair is cut close to her head. She is baby faced.

Personality: Tawna speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Tawna hails from a village terrorized by dire rats. Tawna was born on a far northern island where she grew up under the tutelage of her mother, an expert Weaver. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable. Flaws: Disease, Greedy. Bonds: Enemies, Immigrant. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Tawna Underfoot, Female Halfling Cleric 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp. 1 Superior lock.


Social Check DCs

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