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NPC Generator

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Advanced [show]


Nedda Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. Her blonde hair is heavily combed to the left. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Sold as a small child to a slaver, Nedda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She then took over the family business and is one of the better Roofer for hire.

Motivation: Sabotage a competitor.

Bonds: Adventurer, Slave, Mentor, Job. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Nedda Underfoot, Female Halfling Aristocrat 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Tourmaline (150 gp). 1 Banded mail.


Social Check DCs


Five Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears baggy brown pantaloons and a tan scarf. Her cinnamon fur, when down, is lengthy. Her ears are large.

Personality: Prone to second guessing herself, she comes off as nervous. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Five took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.

Motivation: To find somewhere to settle down.

Ideals: Extrovert, Gifted. Flaws: Ugly, Shy, Mundane. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Five Of World, Female Tabaxi Warrior 5
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 17 (+3)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Mardnab Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her hand crossbow. Her hair is chestnut and curly. She wears crescent spectacles with a black brim.

Personality: Mardnab is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Mardnab grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She would like to get married and retire.

Ideals: Extrovert. Bonds: Attractive, Has a crush, Adventurer. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Mardnab Quillsharpener, Female Gnome Monk 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)16 (+3) 9 (-1)8 (-1)
Skills Insight +1, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Morana Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'11". She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is chestnut and curly. She has a tattooed face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Sold as a small child to a slaver, Morana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. She hasn't told them the truth, but wants to settle down with them.

Motivation: To clean up the streets; and she's attracted to the pc

Ideals: Athletic. Bonds: Poor, Guardian, Has a crush, Mentor. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Morana Gorunn, Female Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ivellios Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered greataxe and tarnished ceremonial dagger as well. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in ceremonial dagger use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ivellios fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against illithids.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Enemies. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Ivellios Firahel, Male Elf Adept 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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