Erias Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky brown painted plate armor. His blonde hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Erias lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Gifted. Bonds: Slave, Family, Immigrant, Adventurer. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Skamos Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His broad hat is riddled with cuts and holes. His eyes are likewise red.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the south. Skamos was born on a far southern island where he grew up under the tutelage of his father, an expert Barkeep. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. 1 Good lock.
Aust L'Fondant, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Aust grew up listening to his mother's many stories. When Aust reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's looking for his big break
Ideals: Opinionated. Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 1 Bullseye lantern.
Menny Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting blue shirt and pants. She has wavy black hair. Her fierce blue eyes like to dwell on things.
Personality: She acts crazy and hedonistic. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in the west, but her parents moved at a very young age to the east. Menny was born on a far western plains where she grew up under the tutelage of her father, an expert Ruler. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Ruler and was forced into it by her family; and a strong sense of loyalty to tiefling people
Flaws: Hedonist, Impulsive, Racist. Bonds: Immigrant, Family. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 37 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp.
Anne Oakley, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and has the majority of her body covered in plate. Her moppish brown hair is in a traditional bowl cut. Her amber eyes peer out from beneath her Stetson brown hat.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a ruthless business woman, a trait she acquired from her mother.
History: When she was but 4 years old her parents immigrated from the east. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Bounty Hunter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Jeweler again.
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Peridot (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
