Armara Blur, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'11" northern woman, she wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. Her dark red hair is slicked back into a classic pompadour. Her silver eyes have a joyful gleam in them most of the time.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in a small village she learned the ways of the warrior from her father. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has achieved small success as a Scribe.
Motivation: Wants to raise her children well; and balancing her hectic life and new scribe responsibilities is difficult
Ideals: Fighting. Flaws: Sensitive. Bonds: Adventurer, Job, Family. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 8000 cp. 1 Masterwork Heavy wooden shield.
Lorilla Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears just a blue suit. She wears a colorful flower in her red hair. Her fierce blue eyes like to dwell on things.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Lorilla was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many goblins want her driven away
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Enemies, In love. Occupation: Knight
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 10000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Flak Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of monstrous two handed axes on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. His eyes are a pleasant violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting, Philantrophist, Professionalism. Bonds: Attractive, Poor. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. 1 Masterwork Common Melee.
Waywocket Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple blue robe with brown stripes complete with hood. She is physically well-built. Her red hair is matted, messy, and big. Her eyes are blue and she is always smoking a pipe.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Waywocket liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her old friends; and she's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave, Nature. Occupation: Actor
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Egelina Westcott, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears grey trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her black hair is slicked back into a classic pompadour. She has gleaming, smiling hazel eyes.
Personality: Confrontational and typically high on some drug or another. Her job bores her to no end. She has decided to make it more interesting.
History: Sold as a small child to a wizard, Egelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion
Flaws: Ugly, Addict. Bonds: Adventurer, Criminal record, Mentor. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
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