Antinua Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her long chestnut hair is drawn into a two foot long braid. Her green unseeing eyes seem to look past you.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Antinua was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Antinua was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Antinua decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was granted psionic powers by her dying sister.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Poor. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Feng Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Passionate, Professionalism, Entrepeneur. Flaws: Insane. Bonds: Adventurer. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 110 pp. 1 Masterwork Common Melee.
Kody Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His golden hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: Kody hails from a village terrorized by dire rats. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and someone believes him a fraud
Ideals: Persistence. Flaws: Antagonistic, Disease, Fearful. Bonds: Attractive, Enemies. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Sannl Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her silver hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is very quiet and rarely speaks above a whisper. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered writing. She has worked as a Painter like her father before her.
Motivation: A strong sense of loyalty to Tabaxi people; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Shy, Racist. Bonds: Attractive, Job. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Art Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy brown suit. His fur is black and curly. He has a tattooed face.
Personality: He has always had a great fascination with Elven culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and elven compassion
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Immigrant, Religious, Poor. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Sapphire pendant on gold chain (500 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
