Baelitae Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears violet leather gloves, a violet jacket, and tight pants. She is portly but not overly obese. She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aggressive, abrasive, and angry, Baelitae embodies much of what other species detest in the Half-Elves. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years she perfected her riding and shooting skills. She has dedicated herself to building a better trade route.
Motivation: Wants to raise her children well; and regain custody of her daughter
Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature, Family. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Sylvan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
Possessions: 700 gp. Fiery yellow corundum (1100 gp). Star rose quartz (40 gp). Golden yellow topaz (1000 gp).
Tricking Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He wears a top hat to cover his moderate length gray fur. He has several tiny sapphire earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tricking's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is content.
Flaws: Antagonistic, Shy, Mundane. Bonds: Rich. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 pp. Deep blue spinel (300 gp).
Simon Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His tied-back hair is black. His thin eyebrows rest above his beady green eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.
History: Simon was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Simon took refuge in the ruined castle and found the beat up axe and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to get laid; and wants to open a new tavern
Ideals: Passionate, Persistence. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp.
Driindar Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a black tunic with brown highlights, and long tan pants that bunch up around her shoes. Her green crest is knotted and matted. She wears large thick round spectacles.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Driindar was born the youngest of three triplets. Her first spouse was a Actor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She feels the way she acts is they only way to get by in the world; and she has decided she is irredeemable
Ideals: Philantrophist, Justice, Impeccable. Bonds: Criminal record, Family, Has a crush. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
Possessions: Chrysoberyl (60 gp). Chrysoberyl (60 gp). Jade (60 gp). Azurite (6 gp). 1 Minor magic item.
Delre Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a brown coat over a pastel low-cut shirt, and a wide-brimmed hat upon her head, and a wedding ring on her left hand. Her hair is short and chestnut. She has a tattooed face.
Personality: She speaks before she thinks and is too direct. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Delre was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now travels the world, in search of power and loot.
Motivation: To prove her worth to the world.
Flaws: Impulsive. Bonds: In love, Family, Poor, Adventurer. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp.
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