Mary Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, she is not a threatening figure. She has shaved her head bald. Her eyes are amber and she is always smoking a pipe.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with a lost civilization.
History: She was born in the north, but her parents moved at a very young age to the south. Through the years after Mary was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Mary's mother didn't care for her much, and the feeling was mutual. She now travels the world, in search of power and loot.
Motivation: Doesn't want to be a Miller and was forced into it by her family; and marry her sister to traveling adventurers
Flaws: Selfish, Antagonistic. Bonds: Adventurer, Immigrant, Family. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 2 Holy water. 3 Tanglefoot bags. 3 Alchemist’s fire.
Naal Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His white hair and beard is wavy and long. His brown unseeing eyes seem to look past you.
Personality: Naal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Naal was born in the east. At a young age he loved to build and create. Cursed with vampirism at a very young age, Naal has worked very hard to control his curse. He has worked as a Bricklayer like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Artistic, Fighting, Persistence. Flaws: Disease. Bonds: Job. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 cp. Aquamarine (500 gp). Lapis lazuli (14 gp).
Hubert Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear violet pants and tee shirts. He has a slight overbite and is overall scrawny. He wears a small hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is compelled to act according to his religious beliefs; and seeks redemption
Ideals: Persistence. Bonds: Job, Criminal record, Religious. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Naeris Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his chestnut hair up. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. When Naeris reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Military. Occupation: Brewer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.
Dalaba Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a blue cloak and cross-gartered white stockings. Her brown hair is cut short. She has gleaming, smiling amber eyes.
Personality: She is almost excessively polite to everyone, even when angry. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dalaba took refuge in the ruined castle and found the beat up hammer and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she's attracted to the pc
Flaws: Shy, Antagonistic. Bonds: Attractive, Slave, Nature. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Chrysoberyl (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
