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NPC Generator

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Advanced [show]


Manfred Shelly, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His right hand appears badly burned and disfigured. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast island. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and to reunite with his old friends

Ideals: Opinionated, Persistence. Flaws: Emotional. Bonds: Nature. Occupation: Healer

Voice: German accent

Attributes [hide]

Manfred Shelly, Male Human Warrior 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Deep green spinel (80 gp).


Social Check DCs


Daar Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver crest is singed and shortened. Her gold unseeing eyes seem to look past you.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is afraid of women and trembles around them

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Daar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She would like to get married and retire; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Disease, Shy. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Daar Yarjerit, Female Dragonborn Fighter 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Nazdûg Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black cloak and cross-gartered green stockings. He wears his white hair down. His ears are large.

Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the north to a Bowyer, Nazdûg learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Seeks redemption; and he'd like to take his coworkers down a peg

Flaws: Ugly, Insane. Bonds: Poor, Job, Criminal record. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Nazdûg Altham, Male Half-Orc Adept 2
Medium (6'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp.


Social Check DCs


Horza Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a chestnut handlebar mustache and slicked back chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Horza wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Scribe, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Disciplined, Gifted. Bonds: Attractive, Family. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Horza Alby, Male Half-Orc Warlock 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 15 (+2)6 (-2) 13 (+1)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. Brown-green garnet (150 gp).


Social Check DCs


Avelina Atherton, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears grey leather gloves, a grey jacket, and tight pants. Her hair is short and silver. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with a lost civilization.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. After coming to the age of reason, Avelina took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Cynical, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Avelina Atherton, Female Human Commoner 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 15 (+2)18 (+4)
Skills Acrobatics +2, Intimidation +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +6

Possessions: 2000 cp.


Social Check DCs

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