Elegant In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered scythe and tarnished flail as well. Her fur is red and curly. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. She plays an instrument quite well.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Elegant has worked very hard to control her curse. She has never given up on her poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 sp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Masterwork Heavy steel shield.
Stacee Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a red collared shirt and green skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Sporting a red mohawk this woman's hair draws a lot of attention. Her blue eyes are slightly larger than normal.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Stacee began to lead the lost caravan. She now spends her time doing works of charity.
Motivation: A deep hatred of dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Red spinel (60 gp).
Morkral Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, grey, dusty cloak. His red hair is matted, messy, and big. His eyes are a pleasant brown.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them
History: He was born in the east, but his parents moved at a very young age to the north. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Job, Family. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 150 gp.
Yurgunn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a brown coat over a grey low-cut shirt, and a feathered hat upon her head. Sporting a white mohawk this woman's hair draws a lot of attention. Her gray unseeing eyes seem to look past you.
Personality: Yurgunn speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was taken from her home at a very young age. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Slave, Religious. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp. Violet garnet (600 gp).
Shadow On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman is well dressed, but even with her fine clothing she looks run-down. Her fur is orange and curly. This hazel eyed northerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She got into the Fletcher business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural halfling artifacts is her passion
Ideals: Opinionated, Fighting. Bonds: Guardian, Job, Adventurer. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
