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NPC Generator

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Advanced [show]


Aline Hastings, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants. Her silver hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.

Personality: She speaks before she thinks and is too direct. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To protect her home; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Military, Guardian. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Aline Hastings, Female Human Rogue 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Vlorn High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he sports red clothing, slightly heavier than average wear. His white hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the east. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Vlorn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Vlorn High-hill, Male Halfling Paladin 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 gp. Red-brown spinel (40 gp).


Social Check DCs


Azdûsh Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His moppish chestnut hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Joker. Flaws: Insane, Selfish. Bonds: Mentor, Immigrant. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Azdûsh Upton, Male Half-Orc Druid 2
Medium (5'1") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)8 (-1) 15 (+2)8 (-1)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 160 gp.


Social Check DCs


Bernard Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to cover his moderate length silver hair. His amber eyes are passionate and lively.

Personality: He has always had a great fascination with Elven culture. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He loathes his own lifestyle.

Flaws: Racist, Depressed. Bonds: Poor, Military. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Bernard Gracey, Male Human Ranger 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp. Red garnet (130 gp).


Social Check DCs


Elysande Tickle, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many violet ritualistic tattoos. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has dyed her greying silver hair a little too much giving a sharp silver color. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to fit into much smaller and tighter spaces than normal.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Elysande grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elysande. After months of barely getting by, Elysande managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Criminal record. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Elysande Tickle, Female Human Monk 1
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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