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NPC Generator

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Advanced [show]


Eiravel Nailo, Male Elf [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants, and carries pickaxes. He has done his best to style his blonde hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Eiravel Nailo, Male Elf Fighter 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gomory Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bald on top and has large black tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and find a way to reverse the transformation of his brother

Ideals: Joker, Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Jacobs, Male Half-Elf Ranger 1
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Sindri Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. He sports a long silver beard, and similarly colored long hair. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. Recently he has begun working with bootleggers and crooks.

Motivation: To clean up the streets; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Gifted. Bonds: Criminal record, Immigrant, Job, Guardian. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Sindri Quillsharpener, Male Gnome Adept 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 240 gp.


Social Check DCs


Manea Gift, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, typically a more casual-formal manner. Her hair, while still mostly red, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for her, and Manea does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a pair of adventurers, Manea grew up listening to her mother's many stories. Her mother was a soldier and died while she was still young. Manea was left her mother's suit of armor and trained in its use and care. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Wants to work out more often; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer, Military. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Manea Gift, Female Tiefling Commoner 2
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)17 (+3) 13 (+1)19 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 220 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Oblar Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his red hair down. He wears a mask on his face.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Layabout, who enjoyed hunting, Oblar was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: In love, Nature. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Oblar Thorngage, Male Halfling Wizard 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp.


Social Check DCs

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