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NPC Generator

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Advanced [show]


Ethereal Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a pastel tunic with white highlights, and long yellow pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He has moderate length lavender fur. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ethereal was born in the south. At a young age he loved to build and create. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He became a Bricklayer soon after.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Persistence. Flaws: Ugly. Bonds: Slave, Job, Family. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Ethereal Prim Posies, Male Tabaxi Rogue 1
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 15 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Gerald Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a tight fitting violet shirt and pants. He has a penchant for wearing a ring with an oversized amber on his left hand. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. After months of barely getting by, Gerald managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Gerald Staurheim, Male Half-Elf Paladin 4
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Dagnal Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing the road beaten gear of a warrior. She has shaved her head bald. Her face is scarred and worn.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: When she was but 5 years old her parents immigrated from the west. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant, Criminal record. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Dagnal Torevir, Female Dwarf Warlock 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 320 gp.


Social Check DCs


Anthony Shelby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with black pants. He carries with him a set of tridents on his belt, each one with a topaz on the hilt. He wears his brown hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Artistic. Bonds: Religious, Military. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Anthony Shelby, Male Human Aristocrat 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp. Cloth of gold vestments (110 gp).


Social Check DCs


Carlin Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she very much looks the part of a Blacksmith. Her brown hair is cut jaggedly and amateurishly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Carlin was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. In the meantime she has taken over work as a Blacksmith and occasionally as a mercenary.

Motivation: She'd like to take her coworkers down a peg; and meet up once more with her childhood friend

Flaws: Fearful. Bonds: Job, Attractive, Poor, Adventurer. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Carlin Boondiggles, Female Gnome Ranger 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 8 (-1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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