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NPC Generator

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Advanced [show]


Matilda Walpole, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long blonde hair is drawn into a two foot long braid. Her green eyes dart from person to person.

Personality: While she acts the brute, she is far gentler than she would appear. Animals are drawn to her, and she is able to talk to them.

History: Matilda was raised in a hard working conservative environment. Matilda was born on a far eastern desert where she grew up under the tutelage of her father, an expert Apothecary. She inherited the family business which she has now maintained for 14 years.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and further expansion of business

Ideals: Fighting, Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Matilda Walpole, Female Human Ranger 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is renowned for her bright white dresses and hats. Her small hat is riddled with cuts and holes. She has a tattooed face.

Personality: She is almost excessively polite to everyone, even when angry. She is used to getting what she wants. In part because she is a meticulous planner.

History: Verna lived on a farm with her father, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Professionalism. Flaws: Ugly, Shy, Insane. Bonds: Family, Nature. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Verna High-hill, Female Halfling Druid 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp.


Social Check DCs


Arnold Gentry, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by teas. He keeps his black hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: Arnold was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Laborer, and he later adopted a second son.

Motivation: Doesn't want to be a Laborer and was forced into it by his family.

Ideals: Justice. Flaws: Ugly, Insomniac, Shy. Bonds: Family, Debt. Occupation: Laborer

Voice: American accent

Attributes [hide]

Arnold Gentry, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1000 cp. Citrine (50 gp).


Social Check DCs


Ea Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green vest and prefers grey and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. Her hair is white and very short. Her silver eyes lackadaisically let the world flow into them.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a font of random trivia from the lore and stories she has discovered

History: Ea hails from a village terrorized by illithids. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To share knowledge with the world; and she wants revenge against illithids

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Ea Integrity, Female Tiefling Adept 1
Medium (4'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Altho Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His brown hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Altho studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Lazy. Bonds: Guardian, Adventurer. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Altho Greenbottle, Male Halfling Cleric 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Zircon (60 gp).


Social Check DCs

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