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NPC Generator

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Advanced [show]


Aym Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Beneath her clothing is a huge mess of scar tissue. Her brown hair is slicked back into a classic pompadour. Her eyes are likewise red. Her teeth are yellowed and unaligned.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has dedicated herself to building a better village for her children.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Slave, Adventurer, Criminal record. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Aym Calm, Female Tiefling Barbarian 3
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Athletics +6, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2300 sp.


Social Check DCs


Curran Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair up. His eyes, though not visible through his cowl, are green.

Personality: Curran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a desert tribe. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Curran Kettlewhistle, Male Halfling Fighter 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 10 (+0)17 (+3)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Foxilon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in white turtlenecks beneath a black coat with tan slacks. His hair is brown, silky, and of moderate length. His hazel unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Foxilon was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and regain custody of his son

Flaws: Disease, Emotional. Bonds: Attractive, Family. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Foxilon Goldfound, Male Halfling Adept 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. Silver pearl (130 gp).


Social Check DCs


Cloud Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears his yellow fur down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Cloud was born in the north. At a young age he loved to build and create. In his 12th year, his parents were killed by a giants raid, leaving Cloud alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Joker, Persistence. Bonds: Attractive, Rich, Enemies. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Cloud Of Clay, Male Tabaxi Barbarian 4
Medium (6'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Stannor Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. His clothes are grease stained in places. He wears his hair in dreadlocks. His hazel eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Poor, Immigrant. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Stannor Elderberry, Male Halfling Cleric 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 16
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Elven, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp. Amber (100 gp). 1 Banded mail.


Social Check DCs

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