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Advanced [show]


Cloud On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a pastel coat over a black low-cut shirt, and a deerstalker hat upon her head. Her deerstalker hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: She is very quiet and rarely speaks above a whisper. She has a minor phobia of water and hates getting wet.

History: Born in the north to a Bookbinder, Cloud learned a great deal about her mother's area of expertise. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and expand her business

Flaws: Ugly, Shy, Fearful. Bonds: Job, Rich. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Cloud On the Water, Female Tabaxi Barbarian 5
Medium (4'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 10
Hit Points 66 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)14 (+2) 15 (+2)18 (+4)
Skills Insight +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alberich Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a silver handlebar mustache and slicked back silver hair. His eyes are gray and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alberich Goblinbane, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate.


Social Check DCs


Wobbles Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and retire the richest man in the east

Ideals: Entrepeneur, Pacifist. Flaws: Terse. Bonds: Military. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Wobbles Quillsharpener, Male Gnome Rogue 3
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Gnarsh Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His head has been shaved. His gray unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Gnarsh has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Gnarsh Colton, Male Half-Orc Paladin 1
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 gp.


Social Check DCs


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. He keeps his yellow fur in a pixie cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with vampirism at a very young age, Three has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Three Timber, Male Tabaxi Barbarian 3
Medium (5'6") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 700 sp.


Social Check DCs

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