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NPC Generator

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Advanced [show]


John Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet coat over a brown low-cut shirt, and a broad hat upon his head. He has a slight overbite and is overall scrawny. He sports a long auburn beard, and similarly colored long hair. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Justice, Gifted. Flaws: Antagonistic, Disease, Depressed. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

John Iranapha, Male Half-Elf Druid 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 13
Languages Common, Elven, Aquan, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. Iolite (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Isabella Tatum, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a grey tunic with black highlights, and long pastel pants that bunch up around her shoes. Her blonde hair is drawn into a tight pony tail with a dagger scrunchie. This hazel eyed northerner is not easily forgotten.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.

History: She was raised in a white middle class family as the only child. While studying, she fell in love. They married and had a son. Some 6 years later her spouse died after the birth of her son. Heartbroken, Isabella never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: To end her boredom.

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, In love. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Isabella Tatum, Female Human Monk 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Hobart Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and golden with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His green eyes peer out from beneath his deerstalker red hat.

Personality: He loves telling others what to do and how they should feel about things. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hobart took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Nature. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Hobart Greenbottle, Male Halfling Warrior 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Moonstone (60 gp).


Social Check DCs


Oppah Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'6". She is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. Her hair is golden and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She loves telling others what to do and how they should feel about things. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in a small village she learned the ways of the warrior from her father. While studying, she fell in love. They married and had a daughter. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Oppah never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and she is compelled to act according to her religious beliefs

Ideals: Opinionated, Fighting. Bonds: Rich, Attractive, Religious, In love. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Oppah Nopenstallen, Female Gnome Sorcerer 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)16 (+3) 15 (+2)8 (-1)
Skills Athletics +3, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: Just what you see.


Social Check DCs


Ahrim Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform. He is portly but not overly obese. His black hair is long and unkept. His eyes are white and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and he would like to get married and retire

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Hunter

Voice: German accent

Attributes [hide]

Ahrim Caution, Male Tiefling Paladin 2
Medium (6'0") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Religion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 800 sp. Peridot (50 gp). Moonstone (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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