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Advanced [show]


River In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a simple pastel robe with white stripes complete with hood. His fur, while still mostly lavender, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: River was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Passionate. Flaws: Shy. Bonds: Poor, Adventurer, Enemies. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

River In the Morning, Male Tabaxi Monk 1
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aramil Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. He is bald on top and has large red tufts of hair around his ears. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Cynical. Bonds: Criminal record, Poor, Family. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Aramil Rothenel, Male Elf Bard 2
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 360 gp.


Social Check DCs


Quarion Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has styled his auburn hair well, parting it to the right. His eyes are a pleasant hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.

History: Born in the west to a Cartwright, Quarion learned a great deal about his mother's area of expertise. His childhood dream was to be a Healer, but he was a colossal failure. During his travels, Quarion and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quarion discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Quarion fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease. Bonds: Religious, Job, Adventurer, Enemies. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Quarion Withrethin, Male Half-Elf Fighter 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Helen Weston, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear grey tank tops with tan skirt. She sports a flattop hair cut. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invites people to come help in her community garden.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Apothecary father left her crippled. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Helen Weston, Female Human Bard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 30 gp. White pearl (160 gp).


Social Check DCs


Symma Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She very much looks the part of a Guard. She has a long brown ponytail with little hanging trinkets. She has several tiny aquamarine earrings on each ear.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Artistic. Bonds: Job, Rich, Adventurer. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Symma Fapplestamp, Female Gnome Warrior 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Red-brown spinel (80 gp).


Social Check DCs

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