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NPC Generator

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Advanced [show]


Mardnab Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brown hair is matted, messy, and big. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born the only child of a wealthy merchant. She has chosen to use the inheritance that was left to her frivolously. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Mentor. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Mardnab Loofollue, Female Gnome Commoner 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Rhodochrosite (6 gp).


Social Check DCs


Finellen Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who prefers to wear grey clothing when she does not wear armor, she is not a threatening figure. She has done her best to style her auburn hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also is a firm believer in the womanly ideal.

History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down; and she is a bit of a kleptomaniac

Ideals: Gifted, Fighting. Flaws: Insomniac, Impulsive, Mundane. Bonds: Criminal record. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Finellen Gorunn, Female Dwarf Bard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 110 gp.


Social Check DCs


Fragrant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His beige fur is long and unkept. His eyes are hazel and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered poetry. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Fragrant Candle, Male Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp.


Social Check DCs


Mordai Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. His hair is red and curly. This red eyed easterner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a font of random trivia from the lore and stories he has discovered

History: Mordai was raised in a hard working conservative environment. His childhood dream was to be a Animal Trainer, but he was a colossal failure. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and further expansion of business

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Mordai Suspicion, Male Tiefling Barbarian 3
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Patrick Benson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To prove his worth to the world; and he seems to be bored by most things

Flaws: Ugly, Depressed, Impulsive, Mundane. Bonds: Poor. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Patrick Benson, Male Human Barbarian 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 80 gp.


Social Check DCs

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