Bryseis Swift, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this woman likes to wear ponchos typically of a light green in addition to tight pants. Her hair is short and blue. She wears a mask on her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of eastern immigrants she idolized her father. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She left for the east, certain she would find work there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and meet up once more with her childhood friend
Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. 3 Antitoxin.
Roge Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'0" and is wearing a long, red, dusty cloak. His hair is blonde and very short. His blue eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Roge was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Barkeep.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Entrepeneur, Persistence. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Red spinel (70 gp).
Tenena Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has moderate length silver hair. Her face is covered beneath a completely black helmet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A freak accident while working with her Interpreter father left her crippled. She has built up a small fortune and can afford her own way.
Motivation: Expand her business; and to be a interpreter again
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Rich, Job. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Artisan’s tools.
Uraim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He has the majority of his body covered in plate. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of eastern immigrants he idolized his mother. Uraim was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Actor. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and to find somewhere to settle down
Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Religious. Occupation: Actor
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Gilthur Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair and beard is wavy and long. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Miller. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Logical. Flaws: Disease. Bonds: Job, Immigrant, In love. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Elven, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
