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NPC Generator

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Advanced [show]


Skamos Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He has styled his white hair well, parting it to the left. His eyes are white.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: Skamos lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted arcane powers by his dying brother.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic, Gifted, Professionalism. Bonds: Family, Military. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Skamos Terror, Male Tiefling Wizard 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Goblin, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 gp.


Social Check DCs


Efferil Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear tan pants and tee shirts. His golden hair is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He struck the Cartwright job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Efferil Aloro, Male Elf Barbarian 2
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Nature +1, Stealth +4
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Margery Mitchell, Female Human [Permalink]

Personal [hide]

Description: This western woman likes to wear ponchos typically of a light grey in addition to tight pants. Her clothes are grease stained in places. She has a long silver ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is afraid of women and trembles around them

History: She was born in a small mountains village. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.

Motivation: She uses money and sex appeal to get what she needs; and she is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane, Shy. Bonds: Poor, Immigrant, Nature. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Margery Mitchell, Female Human Warrior 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Ahlyssa Huxley, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'11" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her left leg appears badly burned and disfigured. Her black hair is lengthy. Her violet unseeing eyes seem to look past you.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village she learned the ways of the warrior from her father. As a young adult she joined a group advocating for an improvement in Human conditions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A strong sense of loyalty to Tiefling people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Racist. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Ahlyssa Huxley, Female Human Aristocrat 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Pink pearl (60 gp).


Social Check DCs


Grom Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a fancy black suit. His hair, while still mostly black, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Grom Warwick, Male Half-Orc Barbarian 2
Medium (5'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4

Possessions: 7000 cp. Aquamarine (500 gp). Jasper (30 gp). Violet garnet (500 gp). 1 Masterwork Common Melee.


Social Check DCs

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