Modean Covert, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in an above average manner. His hair is cut close to his head. He has gleaming, smiling white eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge.
Ideals: Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp.
Ielenia Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a blue suit, white shirt, and brown tie. Her auburn hair is cut short. Her ears are large.
Personality: She is happy with her job as a Hunter. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Like her father and her brother before her, after school she went straight into learning to become a Hunter. She ran away from her former home and has been making her living as a Hunter for the past few years.
Motivation: Sabotage a competitor.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
Possessions: 200 gp. 4 Thunderstones.
Armara Pain, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, black, dusty cloak. She keeps her chestnut hair in a flapper bob. She has gold eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She is the product a well kept family trust fund and as such has never really known need. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was granted divine powers by her dying sister.
Motivation: Marry her sister to traveling adventurers; and to reunite with her absent mother
Ideals: Joker, Gifted. Bonds: Rich, Religious, Family. Occupation: Ploughman
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 19 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
Sun Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with Stetson hat, and sports empty pouches on his belt. His Stetson hat is riddled with cuts and holes. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Slave. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 pp.
Oren Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting white shirt and pants. He has a silver handlebar mustache and slicked back silver hair. His brown eyes are passionate and lively.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Oren was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oren took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Family, Nature, Job. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
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