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Advanced [show]


Boddynock Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Half-Elven people; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Shy, Racist. Bonds: Nature. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Boddynock Tarkelby, Male Gnome Barbarian 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a long silver beard with little hanging trinkets. This blue eyed easterner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Shy, Impulsive, Fearful. Bonds: Adventurer. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Arnold Tattersall, Male Human Aristocrat 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Kadana Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blue crest. She wears a faded coat and loose pants complete with broad hat. She has a hunchback. Her blue crest is heavily combed to the right. Her thin eyebrows rest above her beady red eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She worked as a nervous Sailor and found it very stressful. She has since lost track of the people in her past.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and wants to raise her children well

Flaws: Ugly, Disease. Bonds: Job, Family, Rich. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Kadana Mystan, Female Dragonborn Warlock 1
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 20 gp.


Social Check DCs


Lone Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. Her fur, while still mostly gray, has prominent grey streaks. Her hazel eyes dart from person to person.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants her found.

Flaws: Antagonistic, Disease. Bonds: Immigrant, Family, Rich. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Lone Of Clay, Female Tabaxi Bard 2
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Athletics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 110 gp.


Social Check DCs


Kilia Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and her gloved hand is found clutching a longsword. Her chestnut hair is lengthy. Her face is covered beneath a completely black helmet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to her, and she is able to talk to them.

History: Born in the east to a Bricklayer, Kilia learned a great deal about her mother's area of expertise. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She ran away from her former home and has been making her living as a Bricklayer for the past few years.

Motivation: To be a Unemployed again; and she has money and likes to spend it

Ideals: Persistence, Gifted. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Kilia Daerdahk, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 20 (+5)17 (+3) 17 (+3)10 (+0)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Citrine (40 gp).


Social Check DCs

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