Meena Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. She has wavy red hair. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Meena is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the south to a Detective, Meena learned a great deal about her mother's area of expertise. In her 10th year, her parents were killed by a illithids raid, leaving Meena alone in the world. After a stint in an orphanage, she was adopted. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: She is compelled to act according to her religious beliefs; and further expansion of business
Bonds: Attractive, Job, Family, Enemies, Religious. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Melissa Stanford, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Disciplined, Fighting. Flaws: Ugly, Impulsive, Mundane. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 2000 cp.
Ilga Moreno, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears professional attire. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She plays an instrument quite well.
History: She is the product a well kept family trust fund and as such has never really known need. Her father was very strict, and drilled into her lessons on being the perfect lady. She then took over the family business and is one of the better Slave Trader for hire.
Motivation: Wants to open a new tavern; and to be a map maker again
Ideals: Artistic, Impeccable. Bonds: Attractive, Job, Rich. Occupation: Slave Trader
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp. Moss agate (11 gp).
Emerald In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She carries a battered sickle and tarnished scythe as well. She wears a deerstalker hat to hide her balding. She is very pretty but has cold, dead eyes.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She served in the navy to pay for her family's outstanding loans. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Half-Elven compassion; and she wants nothing more than to rejoin the army
Ideals: Fighting, Justice. Flaws: Racist. Bonds: Attractive, Military. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Grumbar Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man wears a simple white robe with red stripes complete with hood. His clothes are grease stained in places. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Grumbar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Enemies. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 100 gp. Black pearl (300 gp).
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