Rose Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman is generally shirtless and showing off her tattooed chest. She has wavy chestnut hair. Her blue eyes are passionate and lively.
Personality: She acts crazy and hedonistic. She is obsessed with finding treasure.
History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barrister work with an outfit from a few towns over. Barrister work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Barrister job and began her own company from there.
Motivation: An old rival family wants her found; and regain custody of her daughter
Flaws: Hedonist. Bonds: Adventurer, Military, Job, Family. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Panana Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her blonde hair up. This gray eyed westerner is not easily forgotten.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Panana was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Architect work with an outfit from a few towns over. Architect work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Architect job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and she is being blackmailed/forced/etc and this influences her actions
Bonds: Poor, Attractive, Job, Criminal record. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
Possessions: 500 sp.
Habor Strength, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with green colored cloaks and clothing. He has styled his chestnut hair well, parting it to the left. He has black eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them
History: Habor was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.
Motivation: He is content; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Shy, Mundane. Bonds: Family, Criminal record. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Arava Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing colorful clothing, dressed as a Fletcher. Her rusty crest, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She got into the Fletcher business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Arava's homeland. Arava decided to take the middle way and become a bodyguard. She has been saving her money to try and buy her sister's freedom.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Hedonist. Bonds: Immigrant, Family, Job, Criminal record. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 150 gp. Aquamarine (200 gp).
Morkral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his chestnut hair up in a very large beehive style do. He has several tiny opal earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a wizard, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 gp.
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