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NPC Generator

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Advanced [show]


Chad Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tattered old clothes. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Sensitive, Shy. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Chad Crane, Male Half-Elf Wizard 2
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)18 (+4) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 1400 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Sapphire pendant on gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Half-Plate.


Social Check DCs


Shump Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Shump grew up listening to his father's many stories. He found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Shump Blyth, Male Half-Orc Monk 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Terran, Auran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 400 sp. Azurite (4 gp). Coral (100 gp).


Social Check DCs


Nedda Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She wears an entirely white suit with brown socks and a vest with buckled shoes. Her hair is auburn, silky, and of moderate length. Her amber eyes are passionate and lively.

Personality: She can speak with the recently deceased. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in the east, but her parents moved at a very young age to the west. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Nedda managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Gifted. Bonds: Attractive, Criminal record, Immigrant, Rich. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Nedda Underfoot, Female Halfling Monk 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 13 (+1)18 (+4)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Silver comb with moonstones (300 gp). 1 Banded mail.


Social Check DCs


Sammal Chance, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. He has wavy red hair. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sammal took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Rich, Nature. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Sammal Chance, Male Tiefling Druid 2
Medium (6'7") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp. Malachite (6 gp). Aquamarine (300 gp).


Social Check DCs


Nelkin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear white clothing when he does not wear armor. His brown hair is knotted and matted. He has violet eyes.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Gifted, Fighting. Flaws: Secretive. Bonds: Immigrant, Rich, Has a crush. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Nelkin Hogcollar, Male Halfling Warlock 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 18 (+4)18 (+4)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 100 gp.


Social Check DCs

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