Hecat Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a large green jacket. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is used to getting what she wants. In part because she is a meticulous planner.
History: Hecat lived on a farm with her mother, near the main road leading to a nearby town. After coming to the age of reason, Hecat took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their daughter. She worked as a Locksmith, and she later adopted a second daughter.
Motivation: She is greedy; and an old rival family wants her found
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Nature, Family, Rich. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 130 pp.
Balifra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is red and curly. Her brown eyes are slightly larger than normal.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She got into the Laborer business at a young age. She worked as a nervous Laborer and found it very stressful. Due to her spouse's obsession with being a Sailor they were divorced and she won custody of their daughter. She worked as a Laborer, and she later adopted a second daughter.
Motivation: She desires power and/or immortality; and expand her business
Flaws: Forgetful. Bonds: Family, Job, Adventurer. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
Possessions: 50 gp. Silver pearl (130 gp). 1 Banded mail.
Morthos Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly warhammers and shortbows. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Morthos was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morthos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morthos. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Criminal record, Adventurer. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Breastplate.
Abalaba Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in blue turtlenecks beneath a green coat with black slacks. She has a slight overbite and is overall scrawny. Her golden hair is wavy and long. Her fierce brown eyes like to dwell on things.
Personality: Always inclined to offer people food she seems plenty friendly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the south her family was never financially stable. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She now travels the world, in search of power and loot.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and a deep hatred of dire rats
Ideals: Philantrophist, Gifted. Bonds: Adventurer, Poor, Enemies. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 gp.
Gynnie Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'9", this woman wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has slicked back blonde hair. She wears crescent spectacles with a black brim.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born at the edge of vast island. She moved out east to avoid the crime she committed. She struck the Slave Trader job and began her own company from there.
Motivation: Further expansion of business; and she has decided she is irredeemable
Ideals: Joker. Bonds: Rich, Criminal record, Nature, Job. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 17 (+3) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp.
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