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Advanced [show]


Ekk Myerscough, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. She wears a Stetson hat to cover her moderate length silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Ekk grew up listening to her father's many stories. Cursed with vampirism at a very young age, Ekk has worked very hard to control her curse. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and retire the richest woman in the west

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Ekk Myerscough, Female Half-Orc Aristocrat 2
Medium (5'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Diesa Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, constantly wearing a grey suit, green shirt, and brown tie. She wears her blonde hair up. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to loving parents in a slum to the south. Diesa was born on a far southern mountains where she grew up under the tutelage of her father, an expert Layabout. She tends to her Layabout job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Bonds: Immigrant, Job, Poor, Debt. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diesa Trueblood, Female Dwarf Expert 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Werydd Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her tied-back hair is silver. Her violet unseeing eyes seem to look past you.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She always tries to repair and not replace. It was this mentality that drove her into the Gardener business.

History: She was raised in a mountains tribe. Over the years she perfected her riding and shooting skills. After a long history of fighting, Werydd and her spouse have recently divorced.

Motivation: She is a bit of a kleptomaniac; and she's repulsed by the pc

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Werydd Brazzik, Female Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp.


Social Check DCs


Veit Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He carries a battered dagger and tarnished nunchaku as well. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are violet and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he's attracted to the pc

Ideals: Fighting, Logical. Flaws: Ugly, Forgetful, Insane. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Veit Torevir, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side, and he perpetually has his shortbow ready. His hair is short and chestnut. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Immigrant, Debt. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Guy Mitchell, Male Human Rogue 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 sp. Zircon (30 gp).


Social Check DCs

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