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Advanced [show]


Merihim Anger, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'10", this man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He keeps his dark red hair in a flapper bob. His eyes, though not visible through his cowl, are white.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Greedy, Antagonistic. Bonds: Family. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Merihim Anger, Male Tiefling Warrior 1
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 90 gp.


Social Check DCs


Damakos Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt with thin black vertical stripes and red pants. He wears a colorful flower in his chestnut hair. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He was raised in a plains tribe. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Damakos Divinity, Male Tiefling Fighter 3
Medium (6'9") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Arcana +3, Deception +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Vepar Absence, Female Tiefling [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has a moderate pudge and is not very fit. She has black hair. Her black eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of illithids once and for all.

History: Her father raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many illithids want her driven away; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Vepar Absence, Female Tiefling Aristocrat 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. Azurite (4 gp). Silver pearl (130 gp). Freshwater pearl (4 gp).


Social Check DCs


Tagga Ramsay, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses in black turtlenecks beneath a grey coat with brown slacks. Her long auburn hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy, self-centered, vain, and jealous.

History: Tagga was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She worked as a nervous Barkeep and found it very stressful. She's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: She's looking for her big break; and to reunite with her old friends

Flaws: Selfish. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Tagga Ramsay, Female Half-Orc Rogue 2
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp. 1 Climber’s kit.


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. His hair is always cut to a buzz. He has violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Courier, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Godfrey's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has money and likes to spend it

Flaws: Antagonistic, Impulsive. Bonds: Nature, Rich, Adventurer. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Godfrey Weld, Male Human Barbarian 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 11 (+0)10 (+0)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).


Social Check DCs

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