Alston Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This northern man wears a tight fitting blue shirt and pants. His clothes are grease stained in places. His hair is silver, silky, and of moderate length. His fierce hazel eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Stylist, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Ideals: Logical. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Serpent Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. He wears a wide-brimmed hat to cover his moderate length black fur. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east. He moved out south to avoid the crime he committed. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant, Criminal record, Rich. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1900 sp. 1 Half-Plate.
Godfrey Stratford, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his auburn hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Godfrey was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up work as a Ploughman and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He's repulsed by the PC; and to be a servant again
Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Job, Family. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Thamior Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His blonde hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Thamior is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: Thamior was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Thamior was born on a far eastern island where he grew up under the tutelage of his father, an expert Painter. He was granted arcane powers by his dying brother.
Motivation: Doesn't want to be a Painter and was forced into it by his family.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.
Art In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. His white fur is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He takes great joy in being the best Mercenary in town.
History: Gifted from a young age, Art studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.
Motivation: Human compassion; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Poor, Attractive, Job. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Carnelian (30 gp).
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