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NPC Generator

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Advanced [show]


Laucian Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a violet and blue handkerchief worn on his left side. He is bald on top and has large golden tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: Laucian was born in the east. At a young age he loved to build and create. His childhood dream was to be a Bookbinder, but he was a colossal failure. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Joker, Logical, Persistence. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Laucian Cooper, Male Half-Elf Fighter 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears an entirely tan suit with black socks and a vest with buckled shoes. His silver hair is greasy and uncared for. His eyes are blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, his parents were killed by a illithids raid, leaving Aramil alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Ugly, Secretive, Shy. Bonds: Rich, Enemies. Occupation: Scribe

Voice: Laughs frequently while speaking

Attributes [hide]

Aramil Mellerelel, Male Elf Druid 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He is bristling with hidden weapons, mostly monstrous two handed axes and maces. His red fur is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Flaws: Disease, Shy. Bonds: Criminal record, Attractive, Rich. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Sun Of Clay, Male Tabaxi Paladin 4
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Ur-Dag Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. With bright black hair and a scraggly beard. His eyes are a pleasant amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ur-Dag fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Poor, Military. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Ur-Dag Snape, Male Half-Orc Warrior 1
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Religion +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. 1 Breastplate.


Social Check DCs


Nimble Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a grey scarf. He carries a battered sai and tarnished sword as well. He has wavy yellow fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Aggressive, abrasive, and angry, Nimble embodies much of what other species detest in the Tabaxis. He is an amazing painter.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Nimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nimble's mother didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Nimble Moon, Male Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. 4 Thunderstones.


Social Check DCs

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