Ahlyssa Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her tied-back hair is red. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She has always had a great fascination with Dwarven culture. Energy wise she seems alert and responsive.
History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and dwarven compassion
Ideals: Professionalism, Entrepeneur. Flaws: Racist. Bonds: Attractive. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Anne High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a fine chain shirt which she covers with red colored cloaks and clothing. Her white hair is lengthy and is close to two feet long. Her eyes are likewise amber.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was a soldier and died while she was still young. Anne was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: She's looking for her big break.
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Rich, Military. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp.
Siffress Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with tan colored cloaks and clothing, and carries quarterstaffs. Her silver hair is styled in orderly dreadlocks. Her hazel eyes are slightly larger than normal.
Personality: Siffress is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy, self-centered, vain, and jealous.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her first spouse was a Miner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Mortician and was forced into it by her family.
Ideals: Fighting, Extrovert. Flaws: Selfish, Disease. Bonds: Family. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp. 1 Disguise kit.
Umpen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and brown robe with the hood down, and carries quarterstaffs. His silver hair is braided into rings. His hazel unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Navigator, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Adventurer, Poor. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. 1 Banded mail.
Erdan Aloro, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his blonde hair down. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Erdan was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: Attractive, Adventurer, Family. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp. 1 Half-Plate.
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