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NPC Generator

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Advanced [show]


Ahinar Raethran, Female Elf [Permalink]

Personal [hide]

Description: She wears professional attire. She wears her black hair up. She is very pretty but has cold, dead eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. As long as the job gets done she does not care how it got done.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Ahinar has worked very hard to control her curse. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Ahinar Raethran, Female Elf Barbarian 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Godfrey Gentry, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. His auburn hair is thinning but still full. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Guardian, Adventurer, Mentor. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Gentry, Male Human Monk 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Moss agate (14 gp).


Social Check DCs


Surina Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red crest is singed and shortened. She is baby faced.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is able to make almost anything out of random pieces of junk.

History: She got into the Herbalist business at a young age. She worked as a nervous Herbalist and found it very stressful. She now owns her own business.

Motivation: To be a Barber again; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Job, Immigrant. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Surina Qyxpahrgh, Female Dragonborn Ranger 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp. 2 Alchemist’s fire.


Social Check DCs


Cora Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of greataxes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her auburn hair has been sun bleached extensively. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born into a rich family. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. After a long history of fighting, Cora and her spouse have recently divorced.

Motivation: She feels the way she acts is they only way to get by in the world; and her religion dominates her actions

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Cora Tallfellow, Female Halfling Bard 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 300 sp.


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a grey shirt with thin black vertical stripes and blue pants. His whole body is exceptionally muscular. His blonde hair has been sun bleached extensively. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: Morkral was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He became a Marshal soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Athletics +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs

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