Gardain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a black scarf. His black hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Gardain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gardain hails from a village terrorized by illithids. A freak accident while working with his Bookbinder mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Impeccable. Flaws: Disease. Bonds: Family, Enemies. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1400 sp.
Mormo Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with Stetson hat and is in decent physical shape. His brown hair is braided into rings. His red eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Bonds: Slave, Adventurer, Religious. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp.
Thamior Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely violet suit with yellow socks and a vest with buckled shoes. His chestnut hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of a Barber, who enjoyed hunting, Thamior was taken on many hunting expeditions. He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Korfel Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a violet cloak and cross-gartered tan stockings, and a wedding ring on his right hand. His brown hair is singed and shortened. He has several tiny aquamarine earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.
History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: In love, Rich. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 220 gp.
Verna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. Her broad hat is riddled with cuts and holes. Her eyes are likewise green.
Personality: She can speak with the recently deceased. She is skeptical of what others tell her and is slow to trust.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her arcane abilities were realized during a raid on her village. She has never given up on her dancing dream.
Motivation: She desires power and/or immortality; and regain custody of her son
Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp.
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