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Beloril Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. He has moderate length auburn hair. He has green eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful wizard made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption.

Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Criminal record. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Beloril Hammerstone, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 150 pp. 1 Half-Plate.


Social Check DCs


Nim Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. His golden hair is greasy and uncared for. This violet eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When he was but 7 years old his parents immigrated from the south. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Nim Selevarun, Male Half-Elf Bard 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Coral (60 gp).


Social Check DCs


Lone Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'8". She wears light armors faded through time and improper care, and her gloved hand is found clutching a bastard sword. Her black fur is knotted and matted. Her yellow eyes have a joyful gleam in them most of the time.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: When she was but 4 years old her parents immigrated from the east. Her father was a soldier and died while she was still young. Lone was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Lone Of Claws, Female Tabaxi Paladin 3
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1900 sp. Onyx (70 gp). Star rose quartz (70 gp).


Social Check DCs


Adrie Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She wears bulky tan painted plate armor. Her skin is fair and her fingers are delicate and long. She wears a Stetson hat to hide her balding. Her eyes are likewise violet.

Personality: Aggressive, abrasive, and angry, Adrie embodies much of what other species detest in the Elves. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Adrie grew up listening to her father's many stories. She worked as a nervous Scribe and found it very stressful. She left for the north, certain she would find work there.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic. Bonds: Adventurer, Job, Immigrant, Family. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Adrie Amakiir, Female Elf Warrior 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Fenriz Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.

History: Born to a pair of adventurers, Fenriz grew up listening to his mother's many stories. Fenriz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: He's looking for his big break; and his religion dominates his actions

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Rich, Religious, Adventurer. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Fenriz Joy, Male Tiefling Warrior 2
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs

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