Mardnab Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing the road beaten gear of a warrior. Her chestnut hair is thinning but still full. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, she prefers to meditate than take action. She is able to fit into much smaller and tighter spaces than normal.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Disciplined, Gifted. Bonds: Debt, Immigrant, Job. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp.
Anbera Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is heavily combed to the left. Her eyes, though not visible through her cowl, are hazel.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with finding treasure.
History: The child of western immigrants she idolized her father. Anbera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she wants to meet her childhood hero
Ideals: Optimist. Bonds: Adventurer, Immigrant, Slave. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Eye agate (16 gp).
Everard Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Painter uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He keeps his blonde hair in a pixie cut. He has green eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.
History: Gifted from a young age, Everard studied abroad. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Everard's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Paggen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears blue painted combat armor at almost all times. His chestnut hair is cut short with large spiked bangs in the front. He has gleaming, smiling hazel eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic, Selfish. Bonds: Religious. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Gnoll, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
Possessions: 5000 cp. Moonstone (50 gp). Chrysoprase (50 gp).
Mormo Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. He wears his blue hair up. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Miller father left him crippled. He hasn't been sleeping well lately.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Flaws: Depressed, Disease, Insomniac. Bonds: Criminal record. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Bob Goode, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!
