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Advanced [show]


Trym Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his hand crossbow ready. His golden hair is styled in orderly dreadlocks. His eyes are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Charlton, Male Human Aristocrat 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)9 (-1) 13 (+1)17 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Ekk Byron, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a white collared shirt and tan skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her long white hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She believes the world needs to unite to get rid of dire rats once and for all.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her religion dominates her actions.

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Ekk Byron, Female Half-Orc Cleric 1
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)6 (-2) 12 (+1)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs


Gilthur Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He carries with him a set of clubs on his belt, each one with a emerald on the hilt. With bright red hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilthur fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Disciplined, Gifted. Flaws: Antagonistic, PTSD. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Gilthur Burrowfound, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 80 gp. Violet garnet (400 gp). Blue sapphire (400 gp). Golden pearl (110 gp).


Social Check DCs


Vicky Beitz, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a brown collared shirt and tan skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her whole body is exceptionally muscular. Her blonde hair is cut jaggedly and amateurishly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is irascible and easily irritated. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Vicky grew up listening to her father's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Vicky's homeland. Vicky decided to take the middle way and become a bodyguard. She now travels the world, in search of power and loot.

Motivation: Her spouse's relatives view her with great suspicion; and she desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Vicky Beitz, Female Human Barbarian 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Oppah Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. She is bald on top and has large silver tufts of hair around her ears. Her eyes, though not visible through her cowl, are blue.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Doctor.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new doctor responsibilities is difficult

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Poor. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Oppah Quillsharpener, Female Gnome Adept 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Orc, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1700 sp.


Social Check DCs

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