Boddynock Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly whips and sickles. He sports a flattop hair cut. His gray eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now spends his time doing works of charity.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Fearful. Bonds: Criminal record, Nature, Family. Occupation: Courier
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 gp.
Vanuath Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He wears a feathered hat to hide his balding. He has blue eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Vanuath never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He seems to be bored by most things; and wishes to resurrect an old love
Ideals: Athletic, Joker. Flaws: Mundane. Bonds: Nature, In love. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
Oskar Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Oskar was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has money and likes to spend it; and he loathes his own lifestyle
Ideals: Disciplined. Flaws: Depressed. Bonds: Rich, Family, Has a crush. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 40 pp. Black velvet mask with numerous citrines (140 gp). 1 Darkwood Shield.
Lone Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'11" and muscular, this western woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her lavender fur is greasy and uncared for. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Lone was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their son. She worked as a Crown-heir, and she later adopted a second son.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Athletic, Artistic. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Blue star sapphire (500 gp). Deep green spinel (70 gp). Chrysoprase (30 gp).
Pyra Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She has a slight overbite and is overall scrawny. She has wavy black hair. This silver eyed southerner is not easily forgotten.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with a lost civilization.
History: The child of a Marshal, who enjoyed hunting, Pyra was taken on many hunting expeditions. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is greedy.
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Nature, Rich. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. 1 Banded mail.
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